AI Insights · Timothy · April 2022
Top 5 Casual Games on Android in Central America, Q1 2022
Discover the performance trends of the top 5 casual games on Android in Central America for Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw notable performances from the top 5 casual games on Android in Central America. Below, we break down the trends in weekly downloads, revenue, and active users for these popular titles.
Coin Master from Moon Active showed a steady increase in weekly downloads, peaking at approximately 36K in the final week of March. Weekly revenue peaked at around $61K at the end of December and saw fluctuations throughout the quarter, ending at about $46K in the last week of March. The game maintained a consistent number of active users, starting at around 310K and increasing to roughly 320K by the end of the quarter.
King's Candy Crush Saga experienced significant weekly downloads, reaching up to 214K in late January and ending the quarter with a spike to 181K. The game's weekly revenue hovered between $33K and $40K, with the highest earnings in early February. Active users remained strong, starting at 2.2M and slightly declining to 2.06M by the end of March.
Pokémon GO by Niantic, Inc. saw a varied trend in weekly downloads, peaking at around 64K at the start of January and dropping to approximately 25K by the end of March. Weekly revenue showed a noticeable peak of about $42K in late February. Active users started at around 3M and gradually decreased to approximately 2.67M by the end of the quarter.
Gardenscapes from Playrix had a consistent increase in weekly downloads, peaking at about 33K in mid-March. Weekly revenue remained relatively stable, fluctuating between $21K and $26K. The game saw a decline in active users, starting at around 611K and ending at approximately 514K.
Homescapes, also by Playrix, saw its weekly downloads peak at around 89K in early January, then decline to roughly 32K by the end of March. Weekly revenue showed a downward trend, starting at about $24K and ending the quarter at around $19K. Active users started at 549K and decreased to approximately 489K by the end of March.
These insights come from Sensor Tower, where more detailed information on app performance can be found.